Within the Unity Hub, create a new project using the 2D template. Create a New Unity Project with the 2D Templateīefore we get to the core material, it makes sense to start with a fresh Unity project. Both animations are part of the same spritesheet and the same game object within Unity. After a certain amount of time or event, the plane disappears and an explosion-like animation plays before the entire sprite disappears from the screen. In the above animated image we have a plane with wind streaks to give the illusion that it is flying. To get an idea of what we want to accomplish, take a look at the following animated image: In this tutorial we’re going to see how to animate a spritesheet, the same example from the previous tutorial, but this time with Unity, animation clips, animator states, and some basic C#. So what if we wanted to animate a spritesheet in Unity? Phaser is an awesome framework, but it doesn’t compare to Unity on a professional level. These animations could be character sprites or even elements that exist as part of the background.Ī few months back, I wrote a tutorial titled, Animate Spritesheets in a Phaser Game, around creating a spritesheet and then animating it within a Phaser game. When it comes to developing a game, at some point in time you’re going to want to animate some component within the game.
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